A stylized travelling wagon designed with the idea of a wandering potion merchant in mind.
The wagon was sculpted and textured in ZBrush, starting from an initial blockout created in 3ds Max. I used the sculpting stage to establish the larger forms before building up the smaller details and surface variation.
The final asset was rendered in both ZBrush and Blender, giving me the opportunity to experiment with different presentation setups and lighting while showcasing the sculpt from multiple angles.